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We've all done most of what Liberty City Stories lets us do already. Sure, WipEout and Ridge Racer are handsome games, but this is an enormous, streaming 3D environment, often as good-looking as its PS2 counterparts - its shortfalls intermittent or cleverly disguised. You have to bear in mind that GTA is about more than those things, and that the PSP hasn't really seen anything like this before.
#Gta liberty city stories full
Held up against GTA III, Vice City and San Andreas, surely it is! It's full of samey missions, straightforward objectives, forgettable characters and familiar quirks and flaws. Liberty City Stories gets all of this right.Įven so, one could easily argue that it's dull and unadventurous. For all its quirks when you get out of the car, when you're in one it'll feel like an adventure playground and a ball-pond rolled into one. Almost everything can be fixed within five minutes of screwing it up. You will find new toys and treats lurking just where they look like they might be hiding. You will only fall foul of the cops when you directly annoy them or do more than a few excessively naughty things in succession. You will be able to listen to the music or comedy interludes of your choice. You will be able to blow things up and perform implausible vehicular acrobatics. You will be able to drive cars like a stuntman, and they will only break if you treat them like wrecking balls or flip them on their backs. There's a reason I'm not bored of the GTA formula yet, and why none of the clones have overtaken Rockstar: the most important rules that govern the world are very effective. It is, by design, witty, varied and hugely endearing.
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2) It's huge, vibrant and full of endeavour. There are two ways to look at this GTA on PSP malarkey: 1) It's dull and unadventurous.